Live Proximity Feedback
Read supported clearance and overlap warnings while moving objects.
Live proximity feedback shows supported nearby rule issues while an object moves. It is visual feedback rather than a collision barrier: it does not guarantee a move is safe or block every conflicting placement. It requires the collision-detection feature and rules enabled for evaluation during dragging.
Configure live rules
Open Design Rules and enable suitable rules or packs. For custom rules, check Evaluate during drag. A rule enabled only for full validation is not necessarily evaluated during movement.
Move and inspect
Select and move a supported object. Nearby evaluated issues can show colored rings, a clearance connector and a cursor-adjacent badge. The badge reports rule and object names with supported distance or touching information.
Read unevaluated feedback
If the badge says not checked — exact curved geometry required, the relationship was not evaluated as a reliable clearance. Do not read it as zero distance or a passing result. Different rule metrics also need different interpretations; not every check is center spacing or edge clearance.
Finish the move
Release to complete a supported move or cancel the current interaction. The overlay does not enforce a universal minimum gap. An empty overlay can mean no applicable live check or no available evaluation, not proof that the design has no conflicts.
Run a complete check
Use Design Rules → Run full check after editing to inspect the broader supported rule set. Review its errors, stale results and exceptions as well as its issue count.