Surface appearance settings
Open the dedicated appearance editor for supported Meadow, Water, Glass and Mirror surfaces.
Some surface classes have an Edit style… action with appearance controls and a preview. The current dedicated appearance editor is offered for supported Meadow, Water, Glass and Mirror surfaces. It is not the old read-only Rendering Enhancements panel.
Choose a supported surface
Select a supported surface and check its Surface Class. The class determines whether a dedicated appearance editor is available. Ordinary material or fill controls remain separate; an arbitrary shape does not gain a Meadow or Water editor because its color looks similar.
Open Edit style
Choose Edit style… when offered. The dialog is bound to the selected object. Locked or unavailable targets cannot be changed. Inspect the object name and scope before editing.
Adjust the class-specific appearance
The offered settings depend on the class. Meadow provides height, density and plant-mix settings; Water, Glass and Mirror provide their own appearance controls. Use the actual preview and visible fields rather than looking for a universal Type dropdown or generic parameter list.
Apply or cancel the draft
Changes inside the style dialog are previewed as a draft. Apply commits the current supported changes; Cancel discards that draft. Undo can revert an applied edit. Switching or deleting the target can invalidate the draft, so check any message before continuing.
Change the class separately when needed
If the object needs a different surface class, close the appearance dialog and use Surface Class. A class change and a visual adjustment have different effects. Reopen the dedicated editor only if the new class supports it.