Model in 3D step by step
Build a form from an outline, edit the needed faces and combine objects only when the task calls for it.
Start with a supported outline or existing object, then choose the operation matching the change. Extrude creates height, Reshape edits one object, profile tools generate forms, and whole-object combination tools work on several objects. Keep the scope visible so an edit affects the intended object or elements.
Create the starting outline
Draw a closed shape using the drawing tools. Check its position and dimensions before creating a 3D form. Use a simple supported outline for the first operation.
Give it a 3D form
Switch to 3D and use Extrude, or choose an appropriate profile-based tool such as Follow Me, Revolve or Loft. Enter lengths in project units or with explicit units; use the operation's preview and completion action.
Open Reshape for detailed edits
Open the supported object in Reshape. Select faces, edges or points, then use Push/Pull, Offset, drawing or transform tools as offered. Drawing a line across an eligible face can divide it for further editing.
Repeat or deform only as needed
Use Copy and the shared repeat controls for multiple instances. Bend and Taper work on supported straight objects; read their refusal reasons rather than assuming any complex model can be deformed.
Combine whole objects
Leave the focused edit before combining separate objects. Use a live Stack relationship when you want it to follow its sources, or supported whole-object boolean operations for a combined result. Check the target order for Subtract.
Set appearance and review
Assign object or face appearance and use Texture position for an existing pattern or photo. Inspect from several angles, finish the focused editor and use Undo for any committed step you need to reverse.