Lighting Design Tips
Build a layered garden lighting scheme — path marking, accent uplighting, and ambient wash — then evaluate it in the photoreal 3D view.
Develop the lighting scene by choosing the right modeled fixture, entering its actual product values and reviewing it under suitable scene lighting. Keep visual presentation choices separate from electrical specifications and measured lighting performance.
Choose the fixture type
Use Path Light for omnidirectional illumination, Spotlight for a directed beam, Area Light for a rectangular source, String Lights for separate bulbs, and LED Strip for a continuous run. Check the matching article for its controls.
Set location and appearance
Select each fixture and enter a clear Name. Set Elevation for vertical position and Reach where offered. Use Light Color, Brightness, and the type-specific Beam, Size or Softness controls. Units vary by light type.
Inspect under suitable environment lighting
Use the scene Sun settings or Presentation environment Time Presets, Sky Dial and Light Warmth to inspect the result. These are environment controls, separate from electrical controller objects.
Check multiple viewpoints
Review the visible surfaces and camera views that matter to the design. Revisit brightness, direction and geometry when the result is unclear. A rendered preview does not establish real illuminance, glare performance or safe installation.
Document the equipment
Place Transformer, Cable Run, Junction Box and Lighting Controller objects when needed. Record their actual specifications and notes. Use the separate technical fields on String Lights and LED Strip, then inspect the intended output before delivering a drawing.