Louvered Pergola
Design a louvered pergola with motorised-style rotating roof slats. Configure height, posts, beams, louver angle, and wood finish.
Create a louvered pergola from a rectangle or polygon. Configure Height & Posts, Beams, Louvers, Wood Style and Apply. The louvers rotate in the preview to illustrate different openings.
Prepare the input and open the wizard
Draw the rectangle or polygon in the main editor first, then choose Louvered Pergola in the Hardscape Add panel. Select the prepared outline when the canvas asks for it. With one compatible shape already selected, the wizard can open directly. The wizard opens a full-window workspace with a preview; it does not ask you to draw inside an inspector sidebar.
Set height and posts
In Height & Posts, set the offered height, post width/depth, Max Spacing and Inset from Edge. Inspect the preview: posts occur at corners and beam ends, with additional posts according to spacing.
Configure support beams
In Beams, choose Beam direction, beam width/height, Number of beams and Beam overhang. The louver direction follows the chosen beam orientation.
Set louver angle and spacing
In Louvers, adjust Louver Angle or Precise Angle, or use an offered preset. The preview ranges from horizontal closed louvers to vertical open louvers. Configure blade width, thickness and gap, then check the displayed effective spacing. Light-transmission indications describe this simplified arrangement; they are not a product performance certificate.
Choose the wood finish
In Wood style, select an offered finish. Weathering and Moss coverage adjust its appearance. Inspect the affected wood members in the preview; separate surface roles can have their own appearance settings.
Check and apply
Use Back and Next to inspect the wizard settings and preview. Correct any validation message before applying. Apply on the final step creates or updates the object; Cancel leaves without applying the current wizard draft.
Edit the object later
Select the placed object to use the Inspector’s available editing controls. Whole-object wizard settings and individual Structure editor member edits are different operations. Reapplying a wizard can ask how to handle existing member edits; read that choice before confirming. In the Structure editor, Done keeps member edits and Cancel attempts to undo available changes back to entry.